Posts discussing the ASG project (new features, dev logs etc…)
The latest update models the neutron flux from the ship’s reactor and the ionizing radiations coming from the space environment. The ship is fitted both with active and passive shielding devices to protect the crew.
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The latest additions to the crew module’s life support systems.
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Following the atmosphere model and associated Life-Support Systems the simulation now features a model for the crew itself.
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The work is still ongoing on the ship’s front section but the atmosphere model is now up and running (presentation video below).
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No video for this quarterly 2023-Q1 update as the coding is ongoing!π¨βπ§ So instead here’s an overview of the ship’s life support systems being implemented, as seen through their main interface panels in the engineering station.
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The ship’s components can now be serviced and replaced at space stations.
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The ship is now fitted with a centralized monitoring system, alarms and protections.
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The global model for persistent NPC ships is now in place.
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There are still a few points to be dealt with to complete this first pass on the NPC ships but they are flying at last!Here's the latest Dev Log video:…
The intent is the same as presented in the previous post, that is to make the NPCs persistent and flying around the galaxy even when out of sight of the player. However the initial implementation attempt was too focused on generating “traffic” and not flexible enough.
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