Dev update: Flying NPCs
There are still a few points to be dealt with to complete this first pass on the NPC ships but they are flying at last!Here's the latest Dev Log video:…
There are still a few points to be dealt with to complete this first pass on the NPC ships but they are flying at last!Here's the latest Dev Log video:…
The intent is the same as presented in the previous post, that is to make the NPCs persistent and flying around the galaxy even when out of sight of the player. However the initial implementation attempt was too focused on generating “traffic” and not flexible enough.
Hi there, having the NPC ships flying around is a multi-layered task that will require some time to complete so here’s a little interim update.
(more…)
The question has popped up a few times now and I understand that the slow development process might feel frustrating.
(more…)
The current objective is still to add NPC traffic into the simulation. However it seemed more effective to define flying rules first, and thus that initial implementation of the Orbital Traffic Control system.
(more…)If you subscribed to the newsletter or sent a message through the contact form and did not receive an answer or confirmation e-mail, please check your spam folder! 🔎🙂