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Read more about the article Target Motion Analysis, Multi Sensor Integration

Target Motion Analysis, Multi Sensor Integration

  • Post author:David
  • Post published:16 August 2026
  • Post category:ASG development
  • Post comments:0 Comments

The work on the sensor data analysis is ongoing as the OrbInt controller can now estimate a contact’s motion based on the past optical observations.

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Read more about the article Optical pods

Optical pods

  • Post author:David
  • Post published:18 May 2026
  • Post category:ASG development

The ship’s electro-optical pods are finally operational! 🔭

(more…)

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Read more about the article Optical sensors progress, continued!

Optical sensors progress, continued!

  • Post author:David
  • Post published:13 February 2026
  • Post category:ASG development

It’s time for the quarterly report but with progress happening only under the hood a new video did not make much sense. So here’s a quick blog summary instead, and a detailed devlog demonstrating the “opods” in action will follow as soon as the system gets operational! 🧑‍🔧

(more…)

Continue ReadingOptical sensors progress, continued!
Read more about the article Ship sensors progress report

Ship sensors progress report

  • Post author:David
  • Post published:17 October 2025
  • Post category:ASG development

The Devlog 2025/10 video is out, reporting about the implementation of the ship’s optical sensors.

(more…)

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Read more about the article DevLog 2025/06: Ship Sensors’ preview

DevLog 2025/06: Ship Sensors’ preview

  • Post author:David
  • Post published:1 September 2025
  • Post category:ASG development

The development is now focusing on the ship’s sensors. Their operation will constitute a very important part of the gameplay and this is the last “mandatory feature” before considering the initial release for the game!

(more…)

Continue ReadingDevLog 2025/06: Ship Sensors’ preview
Read more about the article Dev Log 2025/02: Mission generator

Dev Log 2025/02: Mission generator

  • Post author:David
  • Post published:3 March 2025
  • Post category:ASG development

The game now features a mission generation system, with a first set of basic ferry missions.

(more…)

Continue ReadingDev Log 2025/02: Mission generator
Read more about the article Dev Log 2024/10: User-Defined Missions

Dev Log 2024/10: User-Defined Missions

  • Post author:David
  • Post published:29 October 2024
  • Post category:ASG development

Externally created missions can now be imported into the game.

(more…)

Continue ReadingDev Log 2024/10: User-Defined Missions
Read more about the article Dev Log 2024/08: Missions (WIP)

Dev Log 2024/08: Missions (WIP)

  • Post author:David
  • Post published:23 August 2024
  • Post category:ASG development

The work on the game layer is going on with the missions’ system.

(more…)

Continue ReadingDev Log 2024/08: Missions (WIP)
Read more about the article Dev Log 2024/05: Game Layer framework

Dev Log 2024/05: Game Layer framework

  • Post author:David
  • Post published:28 May 2024
  • Post category:ASG development

The game’s development is now focusing on the game layer. The first related devlog video presents an overview of the career elements.

(more…)

Continue ReadingDev Log 2024/05: Game Layer framework
Read more about the article Video from ObsidianAnt

Video from ObsidianAnt

  • Post author:David
  • Post published:9 March 2024
  • Post category:News

ObsidianAnt is presenting the project on his space games and sci-fi channel! 👨‍🚀

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  • Optical sensors progress, continued!
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  • DevLog 2025/06: Ship Sensors’ preview

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