Posts discussing the ASG project (new features, dev logs etc…)
No video for this quarterly 2023-Q1 update as the coding is ongoing!👨🔧 So instead here’s an overview of the ship’s life support systems being implemented, as seen through their main interface panels in the engineering station.
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The ship’s components can now be serviced and replaced at space stations.
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The ship is now fitted with a centralized monitoring system, alarms and protections.
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The global model for persistent NPC ships is now in place.
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There are still a few points to be dealt with to complete this first pass on the NPC ships but they are flying at last!Here's the latest Dev Log video:…
The intent is the same as presented in the previous post, that is to make the NPCs persistent and flying around the galaxy even when out of sight of the player. However the initial implementation attempt was too focused on generating “traffic” and not flexible enough.
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Hi there, having the NPC ships flying around is a multi-layered task that will require some time to complete so here’s a little interim update.
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The question has popped up a few times now and I understand that the slow development process might feel frustrating.
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The current objective is still to add NPC traffic into the simulation. However it seemed more effective to define flying rules first, and thus that initial implementation of the Orbital Traffic Control system.
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Hi there, while the development goes on with the Orbital Traffic Control system (“OTC”) here’s a little video about the updated external view and the newly added radio chatter.
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