There are still a few points to be dealt with to complete this first pass on the NPC ships but they are flying at last!Here's the latest Dev Log video:…
Posts discussing the ASG project (new features, dev logs etc…)
The intent is the same as presented in the previous post, that is to make the NPCs persistent and flying around the galaxy even when out of sight of the player. However the initial implementation attempt was too focused on generating “traffic” and not flexible enough.
Hi there, having the NPC ships flying around is a multi-layered task that will require some time to complete so here’s a little interim update.(more…)
The navigation signal represents the data from the positioning sensors and that is used as reference by the flight control systems.(more…)
Hi there! Here is a video presenting the latest additions on the way to the NPC traffic implementation: https://youtu.be/uUi6nJ4vDjU The idea was to try and make the game world "naturally"…
Detailed ship systems and the intrinsic complexity of orbital mechanics require a control interface that may be difficult to get into. And so to help new captains take command of their ship and seasoned ones not forget about important steps, the ship is now fitted with electronic checklists.(more…)