Target Motion Analysis, Multi Sensor Integration
The work on the sensor data analysis is ongoing as the OrbInt controller can now estimate a contact’s motion based on the past optical observations.
(more…)Posts discussing the ASG project (new features, dev logs etc…)
The work on the sensor data analysis is ongoing as the OrbInt controller can now estimate a contact’s motion based on the past optical observations.
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It’s time for the quarterly report but with progress happening only under the hood a new video did not make much sense. So here’s a quick blog summary instead, and a detailed devlog demonstrating the “opods” in action will follow as soon as the system gets operational! 🧑🔧
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The Devlog 2025/10 video is out, reporting about the implementation of the ship’s optical sensors.
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The development is now focusing on the ship’s sensors. Their operation will constitute a very important part of the gameplay and this is the last “mandatory feature” before considering the initial release for the game!
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The game now features a mission generation system, with a first set of basic ferry missions.
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The game’s development is now focusing on the game layer. The first related devlog video presents an overview of the career elements.
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The latest update models the neutron flux from the ship’s reactor and the ionizing radiations coming from the space environment. The ship is fitted both with active and passive shielding devices to protect the crew.
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