Following the atmosphere model and associated Life-Support Systems the simulation now features a model for the crew itself.
The objective here was to try to convey the feeling that a spaceship’s crew requires specific management, while hopefully staying consistent with the intended “space simulation game” play. That’s the rationale for representing the crew as a collective entity, and that largely manages itself given a set of directives.
The model’s inputs are connected to the ship’s equipment and so are its physical outputs. In that sense the crew is also a “thermodynamic” system comparable to the other parts. However it also produces “training”, a first element of the coming gamification layer and that is meant to interact with the pure simulation domain… at long last! 👨🔧
The following video presents an overview of the model and its interface:
Thanks for watching!