Posts discussing the ASG project (new features, dev logs etc…)
Dev update: Flying NPCs
There are still a few points to be dealt with to complete this first pass on the NPC ships but they are flying at last!Here's the latest Dev Log video:…
Work in progress 2021/10: NPC ships again! π¨βπ§
The intent is the same as presented in the previous post, that is to make the NPCs persistent and flying around the galaxy even when out of sight of the player. However the initial implementation attempt was too focused on generating “traffic” and not flexible enough.
Work in progress 2021/07: NPC traffic
Hi there, having the NPC ships flying around is a multi-layered task that will require some time to complete so here’s a little interim update.
(more…)Why no Early Access
The question has popped up a few times now and I understand that the slow development process might feel frustrating.
(more…)Orbital Traffic Control
The current objective is still to add NPC traffic into the simulation. However it seemed more effective to define flying rules first, and thus that initial implementation of the Orbital Traffic Control system.
(more…)External View and Radio Chatter
Hi there, while the development goes on with the Orbital Traffic Control system (“OTC”) here’s a little video about the updated external view and the newly added radio chatter.
(more…)Dev update: NPC ships
Hi all, here is a short work-in-progress video about the ongoing addition of NPC traffic to the ASG world.
(more…)Navigation systems (ship positioning)
The navigation signal represents the data from the positioning sensors and that is used as reference by the flight control systems.
(more…)Game world building and galactic routes
Hi there! Here is a video presenting the latest additions on the way to the NPC traffic implementation: https://youtu.be/uUi6nJ4vDjU The idea was to try and make the game world "naturally"…