The latest additions to the crew module’s life support systems.
Still working on the ship’s front section, but with more systems in place the simulation is starting to provide a better overview of the involved chemistry:
Not detailed in the video, the different sub-panel sections provide the key figures to keep track of the primary flows in the module for detailed analysis and understanding.
There are still a few key systems to implement, starting with the Waste Management Units.
Safe flights! π©βππ¨βπ
Do you have any idea when we might be able to try it?
I wish I had but to be honest I don’t. All I can say is that I’m about to complete the ship’s front section (life support systems), so beginning of next year I will start working on the gamification layer. That’s a major milestone because the project’s end goal is a “spacesim game”, not a pure simulator. However as with all previous features that will be a first for me so I simply don’t have the experience to reliably assess the required coding effort. Since I plan to go on working on the game post its 1.0 release I won’t drag for too long adding overly complex missions and related stuff, but that will assuredly still require quite a lot of work! π¨βπ§π
It’s up to you if you want to hold off on releasing something until it’s playable as a game, but I think we’d be happy to just take things for a spin and get a feel for the mechanics. Some of us would also be happy to help out with the large amount of testing work that will be necessary π
I’d say you’ve just described the testing team! If you’re interested all calls to testers go through the newsletter. I must admit that I’ve been behind schedule on that front too but I’ll try to include more new players next year.
I just came across this amazing game and am floored by the ambition and detail! This really is an sim experience that I want and will gladly pay money for!
I, too, feel impatient to give this a go. I’d really be glad to give back to the team, if testers of any nature are needed. I’ll definitely keep an eye on the newsletter (that I just sub’d to).
From the looks of things this has been in the works for a long time, and I really hope that it’s nearing release and that the dev team are committed to seeing it over the finish line.
Thank you for your encouraging words!