Orbital Traffic Control
The current objective is still to add NPC traffic into the simulation. However it seemed more effective to define flying rules first, and thus that initial implementation of the Orbital Traffic Control system.
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The current objective is still to add NPC traffic into the simulation. However it seemed more effective to define flying rules first, and thus that initial implementation of the Orbital Traffic Control system.
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Hi there, while the development goes on with the Orbital Traffic Control system (“OTC”) here’s a little video about the updated external view and the newly added radio chatter.
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Hi all, here is a short work-in-progress video about the ongoing addition of NPC traffic to the ASG world.
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The navigation signal represents the data from the positioning sensors and that is used as reference by the flight control systems.
(more…)Hi there! Here is a video presenting the latest additions on the way to the NPC traffic implementation: https://youtu.be/uUi6nJ4vDjU The idea was to try and make the game world "naturally"…
Detailed ship systems and the intrinsic complexity of orbital mechanics require a control interface that may be difficult to get into. And so to help new captains take command of their ship and seasoned ones not forget about important steps, the ship is now fitted with electronic checklists.
(more…)Relaying Florian Reifschneider's #StayTheFuckHome manifesto (covid-19). Of course many of us can't do anything about their job but at least let's make an effort in our free time. The transmission…